Saturday, June 29, 2013

How to Teach English With Fun Learning Games


How to Teach English With Fun Learning Games

By Deborah Jones, eHow Contributor

Fun games make learning English easier for adults as well as children.
Teaching English can bring the teacher face-to-face with a multitude of obstacles that students need to overcome. Many of the students learning English will bring with them insecurities and a lack of confidence in their abilities to learn a new language. According to Adam Chee, writing in "The International Teaching English to Young Learners Journal," bringing humor into the classroom "creates a positive classroom atmosphere for the smooth acquisition of the language." Simple games that inject life and laughter into the lesson are quickly adapted to suit the needs of the class, and help to motivate and build confidence while minimizing student anxieties.  
Instructions
1.   Game Choice
o    1
Work on one or two skill areas at a time, such as speaking and listening, or writing and reading. Tailor vocabulary games such as Hangman or Wordsearch to specific areas of study, for instance numbers or animals. Active games, like a spelling relay, teach spelling skills, and Chinese Whispers helps with listening and pronunciation.
o    2
Adapt games to suit the age group of the students. Adult learners will probably prefer to stay in their seats, whereas younger students may enjoy games that allow them to move around the classroom.
o    3
Motivate students with your own passion and enjoyment of the game. Enthusiasm is infectious and students will pick up on a teacher's disinterest or boredom.
2.   Explain the Rules
o    4
Explain the rules, using simple language, and keep the explanation as brief as possible. Hand out any papers needed for the game after the explanation. Students will look at the paper and stop listening if given too soon.
o    5
Adapt your language to the language abilities of the learners, and use the native language of the students, if possible, to explain the game. More advanced learners will appreciate instruction in English but beginners will struggle with complex instructions.
o    6
Demonstrate the learning game to help students understand the rules more quickly. Run through a few examples on the board if playing word or number games, or play an example round of speaking and listening games with one of the students while the rest of the class watches.
3.   Starting and Finishing the Games
o    7
Divide the class into groups for team learning games by mixing and matching English abilities. Put students with a firm grasp of the language into groups with students who need a little help. Avoid unequal group abilities, especially with games of a competitive nature.
o    8
Monitor the progress of the game rather than leaving students to themselves. Move around the classroom and listen in for group speaking and listening games. Encourage all students to take part during whole-class learning games.
o    9
End the game before the students lose interest or become bored.

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What to Look for in a Classroom


What to Look for in a Classroom

By Alfie Kohn
An earlier version of this chart was published in the September 1996 issue of Educational Leadership, and reprinted as the title essay in the anthology What to Look for in a Classroom...And Other Essays.
This revised version appeared as Appendix B of The Schools Our Children Deserve.

GOOD SIGNS
POSSIBLE REASONS TO WORRY
FURNITURE
Chairs around tables to facilitate interaction

Comfortable areas for learning, including multiple "activity centers"
Open space for gathering
Chairs all facing forward or (even worse) desks in rows
ON THE WALLS
Covered with students’ projects

Evidence of student collaboration

Signs, exhibits, or lists obviously created by students rather than by the teacher

Information about, and personal mementos of, the people who spend time together in this classroom
Nothing

Commercial posters

Students’ assignments displayed, but they are (a) suspiciously flawless, (b) only from "the best" students, or (c) virtually all alike

List of rules created by an adult and/or list of punitive consequences for misbehavior

Sticker (or star) chart -- or other evidence that students are rewarded or ranked
STUDENTS’ FACES
Eager, engaged
Blank, bored
SOUNDS
Frequent hum of activity and ideas being exchanged
Frequent periods of silence

The teacher’s voice is the loudest or most often heard
 
LOCATION OF TEACHER
Typically working with students so it takes a few seconds to find her
Typically front and center
 
TEACHER’S VOICE
Respectful, genuine, warm
Controlling and imperious

Condescending and saccharine-sweet
STUDENTS’ REACTION TO VISITOR
Welcoming; eager to explain or demonstrate what they’re doing or to use visitor as a resource
Either unresponsive or hoping to be distracted from what they’re doing
CLASS DISCUSSION
Students often address one another directly

Emphasis on thoughtful exploration of complicated issues

Students ask questions at least as often as the teacher does
All exchanges involve (or are directed by) the teacher; students wait to be called on

Emphasis on facts and right answers

Students race to be first to answer teacher’s "Who can tell me…?" queries
STUFF
Room overflowing with good books, art supplies, animals and plants, science apparatus; "sense of purposeful clutter"
Textbooks, worksheets, and other packaged instructional materials predominate; sense of enforced orderliness
TASKS
Different activities often take place simultaneously

Activities frequently completed by pairs or groups of students
All students usually doing the same thing

When students aren’t listening to the teacher, they’re working alone
AROUND THE SCHOOL
Appealing atmosphere: a place where people would want to spend time

Students’ projects fill the hallways

Library well-stocked and comfortable

Bathrooms in good condition

Faculty lounge warm and inviting

Office staff welcoming toward visitors and students

Students helping in lunchroom, library, and with other school functions
Stark, institutional feel

Awards, trophies, and prizes displayed, suggesting an emphasis on triumph rather than community
 


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